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A Level Above

CREATE A CUSTOM SPORTS POOL

GAMES
NFL Survivor 2026
NFL 2026
NFL SEASON STARTS9/10/26, 12:20 AM
ALA POOLS BEGIN9/10/26, 12:20 AM
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NFL SURVIVOR
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Pick an NFL team each week -- to win, lose, or cover the spread. Last entry standing wins.
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Configurable for multiple lives, multiple entries, multiple selections/week, missed pick insurance, and Circa-style 20-period schedules.
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Optionally allow team re-use, or restrict multiple picks against the same opponent.
Pool SettingYour SelectionDescription
Pool Name
Customize the display name for your pool.
Customize the display name for your pool.
Starting Period
Choose when your pool begins scoring.
Choose when your pool begins scoring.
Survivor Mode
Controls the win condition for advancing in the game.
Controls the win condition for advancing in the game.
Selection Lock Time
Controls when picks lock each week. A pick whose game starts before the weekly lock time locks at that game's kickoff.
Controls when picks lock each week. A pick whose game starts before the weekly lock time locks at that game's kickoff.
Tie Rule
Controls whether entrants advance with a tie.
Controls whether entrants advance with a tie.
Scoring Periods
Choose 18 (standard) or 20 (Circa-style: Thanksgiving and Christmas weeks are split into two independent pick periods).
Choose 18 (standard) or 20 (Circa-style: Thanksgiving and Christmas weeks are split into two independent pick periods).
Include Playoffs
Extend the pool past the regular season and through the end of the NFL Playoffs.
Extend the pool past the regular season and through the end of the NFL Playoffs.
Selections Per Week
Choose how many team selections each entrant makes per week. ALL picks must win for an entrant to advance.
Choose how many team selections each entrant makes per week. ALL picks must win for an entrant to advance.
Max Team Usage
Set how many times an entrant can pick the same team over the season. Set to 1 for the standard once-per-team survivor rule, 2 or more to allow repeats, or 0 for no limit.
Set how many times an entrant can pick the same team over the season. Set to 1 for the standard once-per-team survivor rule, 2 or more to allow repeats, or 0 for no limit.
Max Opponent Usage
Set how many times an entrant can pick AGAINST the same team over the course of the season. Set to 0 for no limit (the default).
There are no limits on how many times an entrant can pick against a single opponent over the course of the season.
Set how many times an entrant can pick AGAINST the same team over the course of the season. Set to 0 for no limit (the default).
Buy-in
ALA does not collect buy-ins or pay out prizes, but does provide tools to help you manage your pool's finances. Set to $0 if you'd prefer not to use ALA's pool finance tools.
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ALA does not collect buy-ins or pay out prizes, but does provide tools to help you manage your pool's finances. Set to $0 if you'd prefer not to use ALA's pool finance tools.
Extra Lives (Rebuys)
Set the number of extra lives/rebuys permitted. If you'd prefer to allow an entrant only one life and to be eliminated with their first losing period, set extra lives to 0.
Set the number of extra lives/rebuys permitted. If you'd prefer to allow an entrant only one life and to be eliminated with their first losing period, set extra lives to 0.
Rebuy Cost
Set the cost of each rebuy/extra life. If set to $0, entrants will automatically remain in the game until they run out of lives. If set with a cost, users will need to declare their intention to rebuy within the pool after losing a life (or turn on Auto-Rebuys).
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Set the cost of each rebuy/extra life. If set to $0, entrants will automatically remain in the game until they run out of lives. If set with a cost, users will need to declare their intention to rebuy within the pool after losing a life (or turn on Auto-Rebuys).
End Rebuy Period
Optionally end the rebuy period after a certain period has completed. If set, remaining entrants will have lives reduced to 1 at the conclusion of the rebuy period, and will be eliminated with a single loss from that point onwards.
Entrants will be able to rebuy until they run out of lives.
Optionally end the rebuy period after a certain period has completed. If set, remaining entrants will have lives reduced to 1 at the conclusion of the rebuy period, and will be eliminated with a single loss from that point onwards.
Rebuy Control
Controls who performs a rebuy after an entrant loses a life. User Controlled is the default: entrants rebuy themselves, turn on Auto-Rebuys, or — when rebuys are free — are revived automatically. Commissioner Controlled hands all rebuy responsibilities to the Commissioner.
Controls who performs a rebuy after an entrant loses a life. User Controlled is the default: entrants rebuy themselves, turn on Auto-Rebuys, or — when rebuys are free — are revived automatically. Commissioner Controlled hands all rebuy responsibilities to the Commissioner.
Rebuy Deadline
How long an entrant who has lost a life has to rebuy before they're eliminated.
How long an entrant who has lost a life has to rebuy before they're eliminated.
Total Wipeout
Controls what happens if all remaining entrants are eliminated in a single period. Split Prizes is the standard rule: everyone knocked out that period is a co-champion. Continue Play instead revives them all with one life and plays on.
Controls what happens if all remaining entrants are eliminated in a single period. Split Prizes is the standard rule: everyone knocked out that period is a co-champion. Continue Play instead revives them all with one life and plays on.
Max Entries
Set the maximum number of entries allowed per entrant.
Set the maximum number of entries allowed per entrant.
Insurance
Allow entrants an insurance policy that awards them a selection if they forget to make a pick.
Allow entrants an insurance policy that awards them a selection if they forget to make a pick.
0/1000
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